Victor D'Anzi

Alba of The Shaderz

In order to familiarize myself with Unreal Engine 5 and the MetaHuman workflow, I brought to life Alba of the Shaderz, one of my original character designs. I started from a MetaHuman base, changing everything from the mesh to clothes and hair. The result is a complex, stylized character perfectly compatible with motion capture and all other MetaHuman and Unreal Engine features.